By Ben

 
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tech

 

What I Learned from Shigeru Miyamoto

I’ve always loved Nintendo. I was first in line to watch ‘The Wizard’, I met my future college roommates playing Super Smash Brothers, and these days, Divya and I settle minor disputes over a friendly game of Wii tennis. Given the debt of fun I owe Nintendo, I decided to learn more about the man most responsible for the company’s success: Shigeru Miyamoto.  When I started reading, I was just curious about Miyamoto’s life story (highly recommended). But, I also discovered that Miyamoto is full of wisdom and inspiration, especially for an aspiring entrepreneur. Here's what I learned from Mario's Papa:

Find Inspiration Everywhere
Miyamoto finds inspiration for his games everywhere, from personal experiences, to hobbies, to daily chores.  He recalls exploring a cave as a child, which eventually inspired the imagery for Legend of Zelda.  More recently,  
“…I started weighing myself every day in the hope of becoming more healthy and I found something that was fun and interesting in that and turned it into a videogame.”

Inspiration might come in that latest TechCrunch article or from your day job, but it could just as easily come from a walk outside, a conversation with your Mom, or personal reflection.

Aspire to Create Truly Unique Experiences
Miyamoto begins his games by trying to capture a single unique gameplay experience. In describing the genesis of Mario, he explains:
It started with a simple idea. I thought…what it would be like to have a character that bounces around. And the background should be a clear, blue sky.’ I took that idea to a programmer, and we started working on it."

These joyful experiences – playing music with friends, exploring a forest, running and jumping, raising a puppy – make Miyamto’s best games timeless and universal.  His clarity of purpose lets other game ingredients (music, characters, and the technology platform itself) evolve naturally. Relentless focus on creating unique and joyful experiences set Miyamoto apart from legions of game designers toiling to produce yet another side-scrolling platform game or first-person shooter.

I find myself spending too much time worrying about the features of competitors or the latest trend sweeping Silicon Valley. Miyamoto reminded me that creating great products requires singular focus on the needs of the user, not achieving feature parity with competition.

Take Risks
Aspiring to create something truly original is risky. It’s easy to forget that the gaming community openly mocked the Wii (then known as Revolution) for its inferior processor and childish controller. Nintendo’s decision to abandon the technology arms race brewing between Microsoft and Sony was incredibly risky. But as Miyamoto explains:
"If we don't take risks, we can't innovate and create new forms of entertainment. If we challenged the established norm, meaning ourselves as well as others, but didn't wholly succeed, we don't consider it a mistake."

For every Wii, there have been failures – VirtualBoy, the PowerGlove, and countless games now forgotten.  But reading Miyamoto’s stories reminded me that if you don’t feel nervous about your product, it probably wasn’t worth building in the first place.

Listen, Refine, Repeat
Miyamoto is so prolific that it’s easy to imagine that he simply dreams up polished games day and night. In actuality, those who have worked with Miyamoto report that he’s incredibly dedicated to refining, refining, and then refining again. In a lecture to young game designers, Miyamoto advised:

"…be willing to show a game that you've created to other people and then hear their criticisms. Sometimes that can cause a lot of frustration for you. But you have to be able to take that criticism, bring it back with you, and then reflect it in the next version of the game that you make or use it to improve a game you are currently developing."

Miyamoto likely learned these lessons early in his career. In 1980, he helped design Radar Scope.  The arcade game was to be Nintendo’s first foray into the US market. It was a colossal flop and thousands of machines went unsold. To recoup the cost, Nintendo’s CEO asked Miyamoto design a new game that could be retrofitted to the much-maligned Radar Scope machines.  Miyamoto created Donkey Kong and the world has been happier ever since.
 

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Chicken Head Tracking

Filed under  //   humor   tech  

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Go Google Go!

Google just released voice search for the iPhone.  I have a feeling that it will change the way I use my phone.  This is Google's second big launch in as many weeks.  The audio quality of Google video chat  blew me away.  For the first time, I strongly prefer using video chat to placing a phone call. 

In fact, it's 7AM and I just video chatted with an engineer in China from my couch...for free.  Now, I'm instantly publishing the story from my touch screen cell phone.  Oh, and Obama is the next president. The world is getting so awesome.

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Dude I Got Nothing.

I love Apple computers. I'm obsessed. So the Apple computer... It challenges me. It basically says, "What are you going to write worthy of me?" I can feel this. I'm compelled. And often I'm like dude, today I'm out. I got nothing.

J.J. Abrams - Mystery Box, creator of Lost, Fringe, and Cloverfield

 

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Happy Retirement t40

After almost 5 years of faithful service, I'm finally retiring my trusty Thinkpad t40.  I'm not usually a guy who gets attached to inanimate objects, but I have to admit that I'm a little sad to be replacing the t40 as my primary machine.  I spent my very first paycheck from my very first job on this computer, and I never regretted the purchase.

I chuckled at friends who bought flashier looking machines from Sony or Dell or Apple, only to replace them a couple years later.  I've smugly watched airport travelers gently place their laptops into cushy cases, knowing that I could throw my t40 into any bag and it'd be no worse for wear.

It was inevitable that I'd eventually have to find a replacement machine for day-to-day work.  I hope my faithful t40 enjoys an easy retirement hooked up to Divya's TV, serving up episodes of Lost and playing the occasinal dvd. 

Enjoy your twilight years t40.  It's been rich.


- Ben

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Humble Beginnings

The fun (and scary) thing about doing a startup is that you get a chance to do a little bit of everything.  The first couple folks in a company are the de facto CFOs, CTOs, secretaries, janitors.... and pretty much everything else a functional company needs.  


Last week, Paul and I spent a couple hours brainstorming about names and logos to put on a business card.  I never appreciated how challenging it is to make a simple but memorable logo.  After my own feeble attempts, I enjoyed seeing some of the logos my former bosses tried out before creating the now ubiquitous 'Google' we've all come to know and love.

courtesy of wired 

               

Click here to download:
2_logo_predesign.zip (195 KB)

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Yes, that is my phone


* inspired by the always amusing http://failblog.org

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Faces of Change

A couple months ago I was watching some political ads and found myself thinking  "man these are lame...how much cooler would it be to hear why your friends choose to support a candidate."   At the same time, I was chatting with my friend Sean about trying out Facebook's development platform.  After just a couple minutes we decided to pull the trigger and found a great coworker to help us out with development.

Today, I'm happy to say that we've finally brought the idea to fruition as a Facebook app called: faces of change.  There's a lot more I'd like to add to the application, but I'm pleased with our first effort.  Please check it out and tell me what you think.   If the response is positive, I'll get our code cleaned up and release it as an open source tool for other organizations.

Check it out! http://www.thefacesofchange.com

 

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